Krys Runs: The Emerald Spire

18th of Gozran (Session 5) - The Tower Ruins

Having just dispatched a group of bandits in the woods, the party rested up and returned to the Emerald Spire with renewed vigor. They approached as they did last time and found golbins guarding the entrance again. THIS time however, someone raised up the golbins as undead. Unpleasently surprised, the party (Invidia) slashed through the tiny undead and fought their way deeper into the ruins again. Though they found a quartet of living goblins the party (mostly Invidia) dispatched them as well, in addition to the goblin cleric Skizzertz who was rushed down and murdered with great haste.

In a rush if inspiration, Zerafio managed to come upon the idea of impersonating the voice of the dead Skizzertz. The ramshackle golem was confused enough to follow Zerafio’s order to obey Invidia and Clanky started to follow the party around mindlessly, emitting the occasional magical spark. Though they did’t explore the tower fully, the party decided that they’d had enough victory and combat for the day and returned to town to divide loot and sell the worthless items to the shop.

What will our heroes find as they explore further into the tower? Find out next time!

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15-18th of Gozran (Session 4) -Echo Woods

Through the power of dragging unconscious people away, the party was just barely able to escape the tower ruins with everyone alive. While Clanky and Skizzertz chased after Zerafio (who was carrying Quesh), Chaaz managed to drag Invidia and Dr. Remnus to a safe hiding spot where he waited for an opportunity to escape. Though he overheard a few goblins talking, he couldn’t glean anything more than “there were three of them” and fled to the woods where Zerafio was waiting for him.

Fortunately, the party’s trip back to the fort was uneventful and a group of hellknights were quick to assist them in carrying the wounded back to town. The conscious members of the party decided it was best to take two days of rest and get healed back up, fortunate indeed that Quesh and Dr. Remnus were both skilled in magical healing.

As everyone was getting bed rest, Invidia managed to take a few hours from recouperation to talk to a distant relative in town, a Mr. Serragon who owned the local foundry. After a pleasent lunch with the man, Invidia was tipped off to a possible business deal if she was going to persist in her adventuring schemes and soon she found herself visiting the home of one Abernard Royst. The retired adventurer offered her a great deal of coin if she managed to map out the dungeon for him. In addition, he was also after a relic made of Norqual he suspects is somewhere in the tower. (He found a shard of said relic the last time HE went to the tower himself)

Armed with fresh resolve and indifatigable purpose (mostly gold), the party pressed on and returned to the Echo Woods. Unfortunately, they met up with a small group of bandits before they could reach the tower. Though Chaaz took an unlucky hit to the stomach, the rest of the bandits were dispatched with brutal efficency.

Will the party be prepared for another fight at the spire? Find out next time.

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15th of Gozran- The Tower Ruins (Session 3)

Pressing on into the tower, the party encountered a crude deadfall trap laid by the goblins. Although they easily saw through it, the goblins fought tenaciously. In the end, the party felled nine of the goblins. However, upon exploring deeper into the ruins, the found Skizzertz, the goblin cleric and his automaton Clanky. Things went… south. We’ll see how the party beats the odds next week!

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14th - 15th of Gozran- The Tower Ruins

During their stay in the fort, the party decided it was prudent to gather what information they could about the spire before heading out. After hearing of the dangers of the emerald spire from Doliver Reedbank, the innkeeper, the party left to visit The Citadel. The lord commander very strictly informed then of exactly how the law worked in fort inevitable. In addition to the stern talking to, they were informed of the strange emblem of the Crowned Skull. Whatever the Crowned Skull is, behind it is a powerful force that is dragging powerful beings and strange undead to wreck the countryside. She put hope that the party could find the problem.

While most of the party was busy with the hellknights, Zerafio went on his own to gather information about the ruins themselves, finding out about its current denizens.

As they were leaving town, the party happened on Victor the Victorious, a bold adventurer who wished to accompany them to the Emerald Spire. Seeing no reason not to agree, they let him tag along only to lose him to a portal fluctuation in the spire’s glen.

Now the party assaults the keep itself and fights off the goblins within.

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14th of Gozran- Fort Inevitable

After a chance meeting on the road on the outskirts of Alejia’s Crossing, the party arrived finally at Fort Inevitable. Each person lured by rumors of adventure and danger to be had in the dungeon of the Emerald Spire.

After meeting with the gate captain Kiera Wirt, the party proceeded to get themselves an inn room. As fortune would have it, Iliara Starcloak was at the inn looking to hire help. Apparently two members of The Goldenfire Order have gone missing in the emerald spire and the party was quick to offer their assistence in finding them since it was on their way anyway. In addition, if they found any research into the planar activities of the spire, she would pay them for that as well.

Short session but we’ll get right into it next week.

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Summaries of each session will go here for as long as I care to keep it updated.

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